
to run a blocking function in a separate thread. For such a concurrency, there are better options e.g. To redirect all talker chats into a separate window, go to Configure Action Settings, and the Channel tab.
#Mushclient timer idle timer for mac os#
However, I doubt that such a fiddling would be still necessary in Qt. Rapscallion is an ancient MUD client for Mac OS that few people use. Use show caller timeout, show dialer, and show caller user to determine whether the idle timeout is correctly assigned to the connected interface. (This was important for the situation where UI events were approaching in high frequency concurrently with the other event source.) Perform the following steps to verify and troubleshoot idle timeout behavior: Ensure that the call is connected using the show user command. The most intricate thing was to achieve somehow a load balancing as I tried to distribute the available time equally between the UI and the processing of the other event source. Thus, the call of the poll function suspended itself the process until either an event came in or the timeout was reached. There is also the option of setting a timer in your client (check your clients.

Thereby, the polling function provided itself a time-out option. In MUSHclient, thats Game > Configure > MXP/Pueblo (also accessible via. I intended to combine the UI event loop with polling "events" from a different source (and lacking any idea about a better alternative). I once used such an idle event in the past (before I started to use Qt).

#Mushclient timer idle timer update#
Thus, I expect the queue permanently filled with timeout and paint events (for update of qLblI) until the application exits. This means that a timeout event is appended to the event queue. If you re-enable it, then it will fire again when the time. However a 'one-shot' timer (set the one-shot flag) fires once and then deletes itself. For example, a 5-second timer fires, after 5 seconds, and again after another 5 seconds. The interval 0 makes the timer immediately due. If you add a timer, it fires when the time is up, not the moment you add it. QObject::connect(&qTimer, &QTimer::timeout, QLabel qLblText("Attention!\nThis may cause ventilation noise.") This means user is logged in your application but he/she didn’t perform any action on the screen for specific amount of time. QDebug() << "Qt Version:" << QT_VERSION_STR Idleness time is representation of the time that user is inactive. Here we go: a QTimer with interval 0: #include An app that is constantly using CPU cycles while idle would be considered buggy.Īn application with timeout 0 occupies (more than) one core permanently and causes a high currency consumption. On a general-purpose/multitasking OS (such as Qt usually runs under) you want to minimize your app's CPU usage so that any other programs that may be running can use those leftover CPU cycles (or in the case of a battery-powered device, so that the battery can be conserved).

I'd like to repeat the concerns of Friesner:
